Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Birth or Death involving a family member or close friend. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Merchant (Free Trader). |
2 |
30 |
A series of bad deals and decisions force Taylor Morris into bankruptcy. Taylor Morris salvages what Taylor Morris can. |
3 |
30 |
Became a Drifter (Wanderer). |
3 |
33 |
Survived a risky adventure but gained nothing. |
3 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Continued as Drifter (Wanderer). |
5 |
40 |
Attacked by enemies that Taylor Morris easily defeat. |
5 |
40 |
Gain Enemy if Taylor Morris don't already have one. |
6 |
42 |
Continued as Drifter (Wanderer). |
6 |
44 |
Betrayed by a friend. One of Taylor Morris's Contacts or Allies betrays Taylor Morris, ending Taylor Morris's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
44 |
Became a Scout (Explorer). |
7 |
48 |
Spend several years jumping from world to world in Taylor Morris's scout ship. |