Taylor Morris  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 51 F 7 (0) 1 (-2) 6 (0) 11 (1) 4 (-1) 9 (1)716B49
Persistent, Self-assured
 
Skills
Animals 0
Athletics 0
Broker 0
Drive 0
Electronics (Sensors) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Medic 0
Melee (Unarmed) 1
Navigation 0
Persuade 0
Profession (Sports/Golf) 1
Profession (Sports/Team Ball Sports) 1
Profession (Hostile Environment/Underwater) 1
Recon 0
Seafarer 0
Stealth 2
Steward 0
Streetwise 1
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 01
Drifter Wanderer 14
Scout Explorer 01
 
EducationGraduated
Colonial Upbringing Completed
 
Term Age History
1 18 Entered Colonial Upbringing.
1 19 Birth or Death involving a family member or close friend.
1 27 Left the colonies.
2 27 Became a Merchant (Free Trader).
2 30 A series of bad deals and decisions force Taylor Morris into bankruptcy. Taylor Morris salvages what Taylor Morris can.
3 30 Became a Drifter (Wanderer).
3 33 Survived a risky adventure but gained nothing.
3 34 Promoted to Drifter (Wanderer) rank 1.
4 34 Continued as Drifter (Wanderer).
5 38 Continued as Drifter (Wanderer).
5 40 Attacked by enemies that Taylor Morris easily defeat.
5 40 Gain Enemy if Taylor Morris don't already have one.
6 42 Continued as Drifter (Wanderer).
6 44 Betrayed by a friend. One of Taylor Morris's Contacts or Allies betrays Taylor Morris, ending Taylor Morris's career. That Contact or Ally becomes a Rival or Enemy.
7 44 Became a Scout (Explorer).
7 48 Spend several years jumping from world to world in Taylor Morris's scout ship.
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