Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Left the spacer community. |
2 |
21 |
Became a Drifter (Wanderer). |
2 |
24 |
Terra Curtis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Noble (Diplomat) with the new title Intern. |
3 |
26 |
Political manoeuvrings usurp Terra Curtis's position. Gain a Rival. |
4 |
26 |
Became a Scout (Explorer). |
4 |
27 |
Terra Curtis's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
4 |
30 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
30 |
Continued as Scout (Explorer). |
5 |
34 |
Terra Curtis's ship is damaged, and Terra Curtis have to hitch-hike Terra Curtis's way back across the stars to the nearest scout base. |
5 |
34 |
Gain 2 Contacts. Gain 2 Enemies. |
6 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Make an unexpected connection outside Terra Curtis's normal circles. Gain a Contact. |
7 |
38 |
Voluntarily left Merchant Marine |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Opponents of Terra Curtis's belief system ambush Terra Curtis. |
7 |
39 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
39 |
Switched to Drifter (Scavenger). |
8 |
43 |
Terra Curtis do not know what happened to Terra Curtis. There is a gap in Terra Curtis's memory. |
9 |
43 |
Switched to Noble (Dilettante) with the new title Wastrel and previous rank. |
9 |
47 |
Inherit a gift from a rich relative. |
9 |
47 |
Promoted to Noble (Dilettante) rank 1. |
10 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Noble (Dilettante). |
10 |
48 |
time as a ruler or playboy gives Terra Curtis a wide range of experiences. |
11 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |