Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Scout (Surveyor). |
2 |
29 |
Spend several years jumping from world to world in Tewat's scout ship. |
2 |
30 |
Forced to muster out. |
3 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Continued as Merchant (Merchant Marine). |
4 |
37 |
Tewat's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
40 |
Tewat have been following false teachings! |
6 |
40 |
Aging Crisis. Owe 50,000 for medical bills. |
6 |
40 |
Retired at age 40. |
6 |
40 |
Became a Citizen (Corporate). |
6 |
42 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
44 |
Promoted to Citizen (Corporate) rank 1. |
7 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
44 |
Continued as Citizen (Corporate). |
7 |
48 |
Advanced training in a specialist field. |
7 |
48 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
8 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |