Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
29 |
Continued as Merchant (Merchant Marine). |
3 |
31 |
A series of bad deals and decisions force Tina Smith into bankruptcy. Tina Smith salvages what Tina Smith can. |
4 |
31 |
Failed to qualify for Enforcer (Rogue). |
4 |
31 |
Submitted to the draft. |
4 |
31 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Severely injured. |
5 |
32 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
36 |
Good fortune |
5 |
36 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
36 |
Continued as Rogue (Pirate). |
6 |
39 |
A police detective or rival criminal forces Tina Smith to flee and vows to hunt Tina Smith down. Gain an Enemy. |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
41 |
Find valuable salvage. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
44 |
Suffer from a life-threatening illness. |
9 |
44 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
45 |
Find an Alien Artifact. |