Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Tracey Nevil's work ends up coming home with Tracey Nevil, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Tracey Nevil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Rogue (Thief). |
3 |
25 |
Crime pays off. Gain victim as Enemy. |
3 |
28 |
Promoted to Rogue (Thief) rank 1. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Rogue (Pirate) with the new title Henchman and previous rank. |
4 |
29 |
A police detective or rival criminal forces Tracey Nevil to flee and vows to hunt Tracey Nevil down. Gain an Enemy. |
4 |
32 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Failed to qualify for Thief (Rogue). |
5 |
32 |
Continued as Rogue (Pirate). |
5 |
35 |
Tracey Nevil spend months in the dangerous criminal underworld. |
6 |
36 |
Continued as Rogue (Pirate). |
6 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
40 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
7 |
40 |
Continued as Rogue (Pirate). |
7 |
41 |
Crime pays off. Gain victim as Enemy. |
8 |
44 |
Attempted to change assignments. |
8 |
44 |
Failed to qualify for Enforcer (Rogue). |
8 |
44 |
Continued as Rogue (Pirate). |
8 |
45 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
8 |
48 |
Forced to muster out. |