Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Lost eye or limb. Owe 5,000 for medical bills. |
2 |
19 |
Failed to qualify for Pirate (Rogue). |
2 |
19 |
Became a Drifter (Wanderer). |
2 |
21 |
Attacked by enemies and injured. |
2 |
21 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Gain Enemy if Tressie Silva don't already have one. |
2 |
23 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
23 |
Continued as Drifter (Wanderer). |
4 |
27 |
Continued as Drifter (Wanderer). |
4 |
30 |
Betrayed by a friend. One of Tressie Silva's Contacts or Allies betrays Tressie Silva, ending Tressie Silva's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
30 |
Became a Scholar (Physician). |
5 |
33 |
Advanced training in a specialist field. |
6 |
34 |
Continued as Scholar (Physician). |
6 |
38 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
38 |
Continued as Scholar (Physician). |
7 |
41 |
Tressie Silva's work is sabotaged by unknown parties. Tressie Silva may salvage what Tressie Silva can and give up. |
8 |
41 |
Failed to qualify for Surveyor (Scout). |
8 |
41 |
Switched to Drifter (Scavenger). |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
45 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
48 |
Nearly killed. Owe 17,500 for medical bills. |