Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
22 |
Became a Rogue (Thief). |
2 |
26 |
A police detective or rival criminal forces Una Brownhill to flee and vows to hunt Una Brownhill down. Gain an Enemy. |
3 |
26 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
30 |
Una Brownhill retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
30 |
Continued as Believer (Mainstream Believer). |
4 |
31 |
Una Brownhill retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
34 |
Continued as Believer (Mainstream Believer). |
5 |
35 |
Una Brownhill refuse to secretly provide religious rites for a dying leader or noble, because they do not share Una Brownhill's faith. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
42 |
Una Brownhill's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
46 |
Make an unexpected connection outside Una Brownhill's normal circles. Gain a Contact. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
Risk Una Brownhill's fortune on a possibility lucrative deal and win. |