Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Rogue (Enforcer). |
2 |
26 |
Backstab a fellow rogue for personal gain. |
2 |
26 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
27 |
Involved in a gambling ring. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
34 |
Crime pays off. Gain victim as Enemy. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Agent (Corporate Agent). |
5 |
35 |
Go undercover to investigate an enemy. |
5 |
35 |
A police detective or rival criminal forces Verda Franklin to flee and vows to hunt Verda Franklin down. Gain an Enemy. |
5 |
38 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Corporate Agent). |
6 |
40 |
Befriended by a senior agent. |
7 |
42 |
Continued as Agent (Corporate Agent). |
7 |
46 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
8 |
46 |
Failed to qualify for Courier (Scout). |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
50 |
Offered job by a patron. Now owe him a favor. |