Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Political upheaval strikes Verda Porter's homeworld, and Verda Porter is caught up in the revolution. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
A revolution, attack or other unusual event throws Verda Porter's life into chaos, forcing Verda Porter to leave the planet. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Verda Porter run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
25 |
Became a Agent (Intelligence). |
4 |
28 |
Established a network of contacts. Gain 1 contacts. |
4 |
29 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
29 |
Continued as Agent (Intelligence). |
5 |
32 |
Given specialist training in vehicles. |
5 |
33 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
33 |
Continued as Agent (Intelligence). |
6 |
34 |
Established a network of contacts. Gain 1 contacts. |
6 |
37 |
Forced to continue current assignment. |
6 |
37 |
Promoted to Agent (Intelligence) rank 3. |
7 |
37 |
Continued as Agent (Intelligence). |
7 |
40 |
Verda Porter's work ends up coming home with Verda Porter, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
40 |
Became a Scout (Surveyor). |
8 |
41 |
When dealing with an alien race, Verda Porter botch an opportunity to gather extra intelligence about them. |
8 |
41 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
8 |
44 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
44 |
Continued as Scout (Surveyor). |
9 |
46 |
Verda Porter inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
10 |
46 |
Returned to Drifter (Scavenger). |
10 |
48 |
Amnesia. |