Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Psychologically damaged by Verla Larson's time in the scouts. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
24 |
Suffer from a life-threatening illness. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
31 |
Given advanced training in a specialist field |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
33 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
36 |
Continued as Merchant (Free Trader). |
6 |
40 |
Victim of a crime |
6 |
40 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
44 |
Make an unexpected connection outside Verla Larson's normal circles. Gain a Contact. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
46 |
Nearly killed. Owe 12,500 for medical bills. |
9 |
46 |
Failed to qualify for Law Enforcement (Agent). |
9 |
46 |
Switched to Drifter (Barbarian). |
9 |
50 |
Verla Larson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |