Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Scholar (Scientist). |
2 |
28 |
Caught cheating in some fashion, advancing Vernice Walsh's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
28 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
28 |
Gain an Enemy |
3 |
29 |
Continued as Scholar (Scientist). |
3 |
33 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
33 |
Forced to muster out. |
4 |
33 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
37 |
Vernice Walsh's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
37 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
40 |
Vernice Walsh is chosen to represent Vernice Walsh's faith in a vid show or other highly public forum. |
6 |
41 |
Continued as Believer (Missionary/Humanitarian). |
6 |
44 |
Vernice Walsh refuse to secretly provide religious rites for a dying leader or noble, because they do not share Vernice Walsh's faith. |
7 |
45 |
Continued as Believer (Missionary/Humanitarian). |
7 |
46 |
Vernice Walsh retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
49 |
Forced to muster out. |