Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Risk Versie Hutchinson's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Make an unexpected connection outside Versie Hutchinson's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
5 |
33 |
Failed to qualify for Law Enforcement (Agent). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
37 |
Attempted a risky adventure and was injured. |
5 |
37 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
41 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
43 |
Became a Citizen (Colonist). |
8 |
45 |
Versie Hutchinson befriend a superior in the corporation or the colony. |
8 |
47 |
Promoted to Citizen (Colonist) rank 1. |
9 |
47 |
Continued as Citizen (Colonist). |
9 |
51 |
Gained a contact. |
9 |
51 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |