Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Vessel participates in a diplomatic mission. |
3 |
29 |
Gain a contact. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
31 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Failed to qualify for Courier (Scout). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Moved to a new world. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Advanced training in a specialist field. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
41 |
Established a network of contacts. Gain 1 contacts. |
8 |
43 |
Continued as Agent (Law Enforcement). |
8 |
44 |
Advanced training in a specialist field. |
8 |
47 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Agent (Law Enforcement). |
9 |
51 |
Go undercover to investigate an enemy. |
9 |
51 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
51 |
Forced to muster out. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |