Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Good fortune |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Scout (Explorer). |
2 |
31 |
When dealing with an alien race, Yehaelel botch an opportunity to gather extra intelligence about them. |
2 |
31 |
Psychologically damaged by Yehaelel's time in the scouts. |
3 |
31 |
Continued as Scout (Explorer). |
3 |
33 |
Good fortune |
4 |
35 |
Attempted to change assignments. |
4 |
35 |
Switched to Scout (Courier) with previous rank. |
4 |
37 |
Yehaelel's scout ship is one of the first on the scene to rescue the survivors of a disaster but Yehaelel fail to help. Gain an Enemy. |
4 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
39 |
Continued as Scout (Courier). |
5 |
40 |
Spend several years jumping from world to world in Yehaelel's scout ship. |
5 |
43 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
43 |
Continued as Scout (Courier). |
6 |
46 |
When dealing with an alien race, Yehaelel botch an opportunity to gather extra intelligence about them. |
6 |
46 |
Severely injured. Owe 7,500 for medical bills. |
6 |
47 |
Forced to muster out. |
7 |
47 |
Became a Drifter (Wanderer). |
7 |
50 |
Good fortune |
7 |
51 |
Promoted to Drifter (Wanderer) rank 1. |