Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Vessel participates in a diplomatic mission. |
1 |
19 |
Gain a contact. |
1 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Special assignment or duty on board ship. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Commanding officer takes an interest in Yetta Carr's career. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
34 |
Advanced training in a specialist field. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
38 |
Yetta Carr is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
6 |
38 |
Became a Army (Army Support) with the new title Private. |
6 |
41 |
Assigned to a peacekeeping role. |
6 |
42 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
7 |
42 |
Continued as Army (Army Support). |
7 |
43 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
43 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
Make an unexpected connection outside Yetta Carr's normal circles. Gain a Contact. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Make an unexpected connection outside Yetta Carr's normal circles. Gain a Contact. |