Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Find an Alien Artifact. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Explorer). |
2 |
24 |
Psychologically damaged by Yetta Johnston's time in the scouts. |
3 |
24 |
Became a Agent (Intelligence). |
3 |
27 |
Advanced training in a specialist field. |
3 |
28 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Intelligence). |
4 |
32 |
Yetta Johnston's work ends up coming home with Yetta Johnston, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
32 |
Failed to qualify for Army Support (Army). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
36 |
Drafted into Merchant Marine |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
40 |
A good deal ensures Yetta Johnston is living the high life for a few years. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
41 |
Imperial trade restrictions force Yetta Johnston out of business. |
8 |
41 |
Became a Rogue (Thief). |
8 |
43 |
Yetta Johnston spend months in the dangerous criminal underworld. |
9 |
45 |
Voluntarily left Thief |
9 |
45 |
Switched to Drifter (Wanderer). |
9 |
46 |
Find valuable salvage. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Retired at age 49. |