Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scholar (Scientist). |
2 |
23 |
A disaster or war strikes. |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
23 |
The planetary government interferes with Zada Herrera's research for political or religious reasons. Zada Herrera continue working openly and gain an Enemy. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
28 |
Make a breakthrough in Zada Herrera's field. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
31 |
Refuse to join a cheat in some fashion. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
35 |
Betrayed by a friend. One of Zada Herrera's Contacts or Allies betrays Zada Herrera, ending Zada Herrera's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
35 |
Failed to qualify for Thief (Rogue). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Scout (Explorer). |
6 |
37 |
Psychologically damaged by Zada Herrera's time in the scouts. |
7 |
37 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
37 |
Returned to Drifter (Wanderer). |
7 |
39 |
Suffer from a life-threatening illness. |
8 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
40 |
Make an unexpected connection outside Zada Herrera's normal circles. Gain a Contact. |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
43 |
Continued as Merchant (Merchant Marine). |
9 |
45 |
Make an unexpected connection outside Zada Herrera's normal circles. Gain a Contact. |
9 |
47 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
47 |
Retired at age 47. |
10 |
47 |
Continued as Merchant (Merchant Marine). |
10 |
49 |
Imperial trade restrictions force Zada Herrera out of business. |
11 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |