Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Lost eye or limb. Owe 5,000 for medical bills. |
2 |
21 |
Became a Merchant (Broker). |
2 |
24 |
Make an unexpected connection outside Zena Jones's normal circles. Gain a Contact. |
3 |
25 |
Continued as Merchant (Broker). |
3 |
26 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
31 |
Make an unexpected connection outside Zena Jones's normal circles. Gain a Contact. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
35 |
Given advanced training in a specialist field |
5 |
37 |
Promoted to Merchant (Broker) rank 1. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
39 |
Embroiled in legal trouble. |
7 |
41 |
Continued as Merchant (Broker). |
7 |
42 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Scout (Surveyor). |
8 |
49 |
Zena Jones inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |