Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
23 |
Given a special assignment or duty in Zettie Cameron's unit. |
2 |
26 |
Commissioned in Army (Cavalry) with the new title Lieutenant. |
2 |
26 |
Promoted to Army (Cavalry) officer rank 2 with the new title Captain. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Army (Infantry) with previous rank. |
3 |
28 |
Moved to a new world. |
3 |
30 |
Promoted to Army (Infantry) officer rank 3 with the new title Major. |
4 |
30 |
Continued as Army (Infantry). |
4 |
33 |
Advanced training in a specialist field |
4 |
34 |
Promoted to Army (Infantry) officer rank 4 with the new title Lieutenant Colonel. |
5 |
34 |
Voluntarily left Infantry |
5 |
34 |
Became a Scout (Courier). |
5 |
36 |
Spend several years jumping from world to world in Zettie Cameron's scout ship. |
6 |
38 |
Continued as Scout (Courier). |
6 |
40 |
Zettie Cameron have no idea what happened to Zettie Cameron – they found Zettie Cameron's ship drifting on the fringes of friendly space. |
7 |
40 |
Became a Agent (Intelligence). |
7 |
43 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
44 |
Zettie Cameron run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Became a Entertainer (Artist). |
9 |
45 |
A new romantic starts. Gain an Ally. |
9 |
48 |
Promoted to Entertainer (Artist) rank 1. |