Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Rewarded for a successful mission. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
Established a network of contacts. Gain 3 contacts. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Zettie Halpine went above and beyond the call of duty. |
3 |
30 |
Promoted to Agent (Intelligence) rank 3. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
32 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
32 |
Became a Scout (Explorer). |
5 |
34 |
Zettie Halpine spend a great deal of time on the fringes of Charted Space. |
5 |
34 |
Zettie Halpine's ship is damaged, and Zettie Halpine have to hitch-hike Zettie Halpine's way back across the stars to the nearest scout base. |
5 |
34 |
Gain 4 Contacts. Gain 2 Enemies. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
37 |
When dealing with an alien race, Zettie Halpine botch an opportunity to gather extra intelligence about them. |
6 |
37 |
Zettie Halpine's ship is damaged, and Zettie Halpine have to hitch-hike Zettie Halpine's way back across the stars to the nearest scout base. |
6 |
37 |
Gain 3 Contacts. Gain 3 Enemies. |
7 |
40 |
Continued as Scout (Explorer). |
7 |
44 |
Nearly killed. Owe 30,000 for medical bills. |
8 |
44 |
Entered Merchant Academy with the Business curriculum. |
8 |
45 |
Made lifelong friends. Gain 1 Allies. |
8 |
48 |
Graduated. |