Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Zita Kuhn's business expands, Zita Kuhn's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Voluntarily left Worker |
2 |
22 |
Became a Army (Army Support) with the new title Private. |
2 |
25 |
Advanced training in a specialist field |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Attacked by enemies that Zita Kuhn easily defeat. |
3 |
30 |
Gain Enemy if Zita Kuhn don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Betrayed by a friend. One of Zita Kuhn's Contacts or Allies betrays Zita Kuhn, ending Zita Kuhn's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Failed to qualify for Courier (Scout). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
34 |
Birth or Death involving a family member or close friend. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Returned to Drifter (Scavenger). |
7 |
44 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
48 |
Amnesia. |
8 |
48 |
Promoted to Drifter (Scavenger) rank 3. |