Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Attacked by enemies and injured. |
2 |
24 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
2 |
24 |
Gain Enemy if Zula Rand don't already have one. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Betrayed by a friend. One of Zula Rand's Contacts or Allies betrays Zula Rand, ending Zula Rand's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Became a Rogue (Enforcer). |
4 |
32 |
Involved in a feud with a rival criminal organization. |
4 |
32 |
Nearly killed. Owe 40,000 for medical bills. |
4 |
32 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
32 |
Continued as Rogue (Enforcer). |
5 |
33 |
Backstab a fellow rogue for personal gain. |
5 |
36 |
Promoted to Rogue (Enforcer) rank 2. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Switched to Rogue (Thief) with previous rank. |
6 |
39 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
42 |
Scarred. Owe 5,000 for medical bills. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
A good deal ensures Zula Rand is living the high life for a few years. |
8 |
46 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
46 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
A new romantic starts. Gain an Ally. |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |