Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Embroiled in legal trouble. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Risk Zula Winn's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
30 |
Make an unexpected connection outside Zula Winn's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Given advanced training in a specialist field |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
37 |
Opponents of Zula Winn's belief system ambush Zula Winn. |
5 |
37 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
6 |
37 |
Failed to qualify for Performer (Entertainer). |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
38 |
Attacked by enemies and injured. |
6 |
38 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
6 |
38 |
Gain Enemy if Zula Winn don't already have one. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
45 |
Attempted a risky adventure and was wildly successful. |
7 |
45 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
45 |
Continued as Drifter (Scavenger). |
8 |
49 |
Contact with Government. |