Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Risk A-kaobkab Pe-wekpa Ebab's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Given advanced training in a specialist field |
3 |
26 |
Voluntarily left Free Trader |
3 |
26 |
Failed to qualify for Explorer (Scout). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
28 |
Assigned to an urbanised planet torn by war. |
3 |
30 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
4 |
30 |
Continued as Army (Cavalry). |
4 |
34 |
Injured. Fully recovered. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
36 |
Amnesia. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
42 |
A-kaobkab Pe-wekpa Ebab run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
A-kaobkab Pe-wekpa Ebab come into conflict with a splinter group A-kaobkab Pe-wekpa Ebab's own religion which maintains A-kaobkab Pe-wekpa Ebab's version is the wrong one. Gain 2 Rivals. |
8 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
43 |
Became a Citizen (Corporate). |
8 |
44 |
Advanced training in a specialist field. |
9 |
47 |
Continued as Citizen (Corporate). |
9 |
51 |
A new romantic starts. Gain an Ally. |
9 |
51 |
Promoted to Citizen (Corporate) rank 1. |
10 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |