Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
1 |
22 |
Adda Holmes aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
2 |
22 |
Became a Agent (Corporate Agent). |
2 |
24 |
Given specialist training in vehicles. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
29 |
Rewarded for a successful mission. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
32 |
Became a Army (Infantry) with the new title Private. |
5 |
35 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
6 |
35 |
Returned to Believer (Holy Warrior). |
6 |
36 |
Adda Holmes aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
36 |
Failed to qualify for Colonist (Citizen). |
7 |
36 |
Submitted to the draft. |
7 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
39 |
Embroiled in legal trouble. |
8 |
40 |
Continued as Merchant (Merchant Marine). |
8 |
41 |
A series of bad deals and decisions force Adda Holmes into bankruptcy. Adda Holmes salvages what Adda Holmes can. |
9 |
41 |
Returned to Believer (Holy Warrior). |
9 |
45 |
Adda Holmes aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
45 |
Became a Drifter (Wanderer). |
10 |
48 |
Suffer from a life-threatening illness. |
11 |
48 |
Returned to Believer (Holy Warrior). |
11 |
52 |
Adda Holmes refused an offer of inducements to betray Adda Holmes's faith. Gain 1 enemies. |
11 |
52 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
52 |
Retired at age 52. |