Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
24 |
Alene Rand befriend a superior in the corporation or the colony. |
2 |
26 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Spent time maintaining and using heavy vehicles. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
32 |
Alene Rand is rewarded for Alene Rand's diligence or cunning. |
4 |
34 |
Promoted to Citizen (Corporate) rank 3. |
5 |
34 |
Continued as Citizen (Corporate). |
5 |
38 |
Alene Rand is rewarded for Alene Rand's diligence or cunning. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Physician (Scholar). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
42 |
Go undercover to investigate an enemy. |
6 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Alene Rand's work ends up coming home with Alene Rand, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
45 |
Became a Scout (Courier). |
8 |
47 |
Alene Rand's ship is damaged, and Alene Rand have to hitch-hike Alene Rand's way back across the stars to the nearest scout base. |
8 |
47 |
Gain 6 Contacts. Gain 2 Enemies. |
9 |
47 |
Failed to qualify for Broker (Merchant). |
9 |
47 |
Became a Drifter (Wanderer). |
9 |
51 |
Betrayed by a friend. One of Alene Rand's Contacts or Allies betrays Alene Rand, ending Alene Rand's career. That Contact or Ally becomes a Rival or Enemy. |