Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
A revolution, attack or other unusual event throws Altha McGhee's life into chaos, forcing Altha McGhee to leave the planet. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
24 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
3 |
24 |
Became a Scholar (Physician). |
3 |
26 |
Cheated in some fashion, advancing Altha McGhee's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
3 |
26 |
Gain an Enemy |
4 |
28 |
Continued as Scholar (Physician). |
4 |
29 |
A rival researcher blackens Altha McGhee's name or steals Altha McGhee's research. Gain a Rival. |
5 |
32 |
Continued as Scholar (Physician). |
5 |
36 |
Assigned to work on a secret project for a patron or organisation. |
6 |
36 |
Continued as Scholar (Physician). |
6 |
40 |
Entangled in a bureaucratic or legal morass that distracts Altha McGhee from Altha McGhee's work. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
44 |
Graduated with honors. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
8 |
47 |
Given advanced training in a specialist field |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
52 |
A sudden war destroys Altha McGhee's trade routes and contacts, forcing Altha McGhee to flee that region of space. |
9 |
52 |
Gain rebels as Enemy |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |