Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Make an unexpected connection outside Altha Willoby's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
Risk Altha Willoby's fortune on a possibility lucrative deal and win. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
34 |
Smuggle illegal items onto a planet. |
4 |
34 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Embroiled in legal trouble. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Scholar (Field Researcher). |
6 |
39 |
Win a prestigious prize for Altha Willoby's work. |
7 |
42 |
Continued as Scholar (Field Researcher). |
7 |
44 |
Altha Willoby's work is sabotaged by unknown parties. Altha Willoby may salvage what Altha Willoby can and give up. |
8 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
48 |
Altha Willoby aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
48 |
Failed to qualify for Artist (Entertainer). |
9 |
48 |
Became a Drifter (Wanderer). |
9 |
49 |
Altha Willoby run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |