Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Amelia Jack's ship is damaged, and Amelia Jack have to hitch-hike Amelia Jack's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 6 Contacts. Gain 2 Enemies. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Psychologically damaged by Amelia Jack's time in the scouts. |
3 |
25 |
Became a Entertainer (Journalist). |
3 |
28 |
An investigation, tour, project or expedition goes wrong, stranding Amelia Jack far from home. |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
29 |
Failed to qualify for Broker (Merchant). |
5 |
29 |
Submitted to the draft. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
32 |
Given advanced training in a specialist field |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
35 |
Given advanced training in a specialist field |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Nearly killed. Owe 22,500 for medical bills. |
8 |
39 |
Returned to Drifter (Scavenger). |
8 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
43 |
Continued as Drifter (Scavenger). |
9 |
46 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
47 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Retired at age 50. |