Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Gain a contact. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Engineer/Gunner) with previous rank. |
3 |
28 |
Display heroism in battle, saving the whole ship. |
3 |
30 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Line/Crew (Navy). |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
America Wallace is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
35 |
Gained a contact. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
40 |
America Wallace do not know what happened to America Wallace. There is a gap in America Wallace's memory. |
7 |
40 |
Failed to qualify for Broker (Merchant). |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
42 |
Betrayed by a friend. One of America Wallace's Contacts or Allies betrays America Wallace, ending America Wallace's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
42 |
Became a Scholar (Field Researcher). |
8 |
44 |
An expedition or voyage goes wrong, leaving America Wallace stranded in the wilderness. |
9 |
44 |
Became a Scout (Courier). |
9 |
48 |
Good fortune |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Scout (Courier). |
10 |
49 |
America Wallace's ship is damaged, and America Wallace have to hitch-hike America Wallace's way back across the stars to the nearest scout base. |
10 |
49 |
Gain 5 Contacts. Gain 1 Enemies. |
11 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |