Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
Amnirlar Shish Gurkhuusu commit a legendary crime. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
24 |
Involved in a feud with a rival criminal organization. |
2 |
24 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Continued as Rogue (Thief). |
3 |
30 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Thief) rank 3. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Pirate (Rogue). |
4 |
30 |
Continued as Rogue (Thief). |
4 |
32 |
Involved in a feud with a rival criminal organization. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scout (Explorer). |
5 |
36 |
Victim of a crime |
5 |
38 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
41 |
Amnirlar Shish Gurkhuusu's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
6 |
42 |
Promoted to Scout (Explorer) rank 2. |
7 |
42 |
Became a Merchant (Broker). |
7 |
46 |
Make an unexpected connection outside Amnirlar Shish Gurkhuusu's normal circles. Gain a Contact. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
48 |
Befriend a useful ally in one sphere. Gain an Ally. |