Annetta Martin  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Murrissi 52 F 7 (0) 2 (-2) 6 (0) 6 (0) 5 (-1) 6 (0)4 (-1)726656
Easily led
 
Skills
Animals 0
Art (Creative) 0
Athletics 0
Awareness 2
Broker 0
Carouse 0
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Mechanic 0
Medic 0
Navigation 0
Persuade 0
Pilot 0
Profession (Hostile Environment/Underwater) 1
Recon 0
Seafarer 0
Steward 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman01
Drifter Barbarian 01
Psion Psi-Warrrior Psi-Soldier14
Scout Surveyor 01
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Dixie Crawford Contact 1 1 0 1 Hanen (F/51)
Johnson Gilbert Ally 3 0 0 0 Kedepu (M/27)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 22 Suffered a deep tragedy.
1 26 Failed as a colonist.
2 26 Failed to qualify for Colonist (Citizen).
2 26 Submitted to the draft.
2 26 Became a Merchant (Merchant Marine) with the new title Crewman.
2 27 A series of bad deals and decisions force Annetta Martin into bankruptcy. Annetta Martin salvages what Annetta Martin can.
3 27 Became a Drifter (Barbarian).
3 30 Encounter a Psionic institute.
3 30 Tested for psionic powers
4 31 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
4 33 Advanced training in a specialist field.
5 35 Continued as Psion (Psi-Warrrior).
5 38 Advanced training in a specialist field.
6 39 Continued as Psion (Psi-Warrrior).
6 42 Attempt to use powers for personal gain, but it backfires.
6 43 Promoted to Psion (Psi-Warrrior) rank 1.
7 43 Continued as Psion (Psi-Warrrior).
7 44 Gain a contact outside of normal circles.
7 47 Forced to muster out.
8 47 Became a Scout (Surveyor).
8 50 When dealing with an alien race, Annetta Martin have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
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