Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Suffered a deep tragedy. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Colonist (Citizen). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
27 |
A series of bad deals and decisions force Annetta Martin into bankruptcy. Annetta Martin salvages what Annetta Martin can. |
3 |
27 |
Became a Drifter (Barbarian). |
3 |
30 |
Encounter a Psionic institute. |
3 |
30 |
Tested for psionic powers |
4 |
31 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
4 |
33 |
Advanced training in a specialist field. |
5 |
35 |
Continued as Psion (Psi-Warrrior). |
5 |
38 |
Advanced training in a specialist field. |
6 |
39 |
Continued as Psion (Psi-Warrrior). |
6 |
42 |
Attempt to use powers for personal gain, but it backfires. |
6 |
43 |
Promoted to Psion (Psi-Warrrior) rank 1. |
7 |
43 |
Continued as Psion (Psi-Warrrior). |
7 |
44 |
Gain a contact outside of normal circles. |
7 |
47 |
Forced to muster out. |
8 |
47 |
Became a Scout (Surveyor). |
8 |
50 |
When dealing with an alien race, Annetta Martin have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |