Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Serve as the courier for an important message from the Imperium. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Psychologically damaged by Annette Griffiths's time in the scouts. |
3 |
24 |
Failed to qualify for Pirate (Rogue). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
26 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
27 |
Annette Griffiths run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
27 |
Failed to qualify for Intelligence (Agent). |
5 |
27 |
Switched to Drifter (Scavenger). |
5 |
30 |
Attempted a risky adventure and was wildly successful. |
5 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
31 |
Continued as Drifter (Scavenger). |
6 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
35 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
35 |
Continued as Drifter (Scavenger). |
7 |
37 |
Betrayed by a friend. One of Annette Griffiths's Contacts or Allies betrays Annette Griffiths, ending Annette Griffiths's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
37 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
37 |
Retired at age 37. |
8 |
37 |
Retired. |
8 |
39 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
43 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
49 |
Good fortune. |
11 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |