Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Performer (Entertainer). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
28 |
Make an unexpected connection outside Annette Weston's normal circles. Gain a Contact. |
3 |
31 |
Continued as Merchant (Merchant Marine). |
3 |
34 |
A series of bad deals and decisions force Annette Weston into bankruptcy. Annette Weston salvages what Annette Weston can. |
4 |
34 |
Failed to qualify for Infantry (Army). |
4 |
34 |
Became a Drifter (Scavenger). |
4 |
35 |
Betrayed by a friend. One of Annette Weston's Contacts or Allies betrays Annette Weston, ending Annette Weston's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
35 |
Became a Rogue (Enforcer). |
5 |
37 |
Moved to a new world. |
5 |
39 |
Promoted to Rogue (Enforcer) rank 1. |
6 |
39 |
Continued as Rogue (Enforcer). |
6 |
42 |
Annette Weston spend months in the dangerous criminal underworld. |
6 |
43 |
Promoted to Rogue (Enforcer) rank 2. |
7 |
43 |
Continued as Rogue (Enforcer). |
7 |
47 |
A job goes wrong, forcing Annette Weston to flee off-planet. |
8 |
47 |
Continued as Rogue (Enforcer). |
8 |
49 |
Backstab a fellow rogue for personal gain. |
8 |
51 |
Promoted to Rogue (Enforcer) rank 3. |