Retired Agent Antonette Arnold  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 52 F 6 (0) 2 (-2) 1 (-2) 8 (0) 7 (0) 8 (0)621878
Flakey, Obedient
 
Skills
Animals 0
Astrogation 2
Carouse 0
Deception 1
Diplomat 2
Flyer 0
Mechanic 0
Medic 0
Melee 0
Persuade 1
Recon 2
Science (Life Sciences) 0
Seafarer 0
Stealth 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Scout Surveyor 03
Agent Intelligence Agent12
Scout Courier 03
Agent Law Enforcement Rookie01
 
Name Type Affinity Enmity Power Influence Species
Filomena Babington Contact 3 0 1 4 Ne Kraeda ren Kelva (F/66)
Relationship altered.
Llewellyn Hawdon Contact 2 1 4 0 Ne Kraeda ren Kelva (M/54)
Llewellyn Hawdon gained power at the expense of a third party who now blames the character.
Selmer Hale Contact 2 1 0 3 Ne Kraeda ren Kelva (M/29)
Selmer Hale is in desperate trouble and could use the character’s help.
Myrl Snape Contact 1 2 2 1 Ne Kraeda ren Kelva (F/44)
Myrl Snape is a member of an organisation which holds a generally opposite view of the Traveller.
Maurice Bilton Contact 0 1 5 0 Suerrat (M/90)
Lynn Hanrahan Ally 1 1 1 3 Trexen (F/20)
Relationship becomes more intense. Contact becomes an ally.
Frank Adams Enemy 0 2 0 1 Hanen (M/22)
Sid Coleman Enemy 0 3 1 2 Zhodani, Imperium (M/52)
Micheal Nealy Contact 3 1 4 5 Libert (M/45)
Clark Edward Contact 3 2 0 1 Ne Kraeda ren Kelva (M/29)
Dana Clubb Contact 1 0 1 1 Dynchia, Imperium (M/19)
Dana Clubb gains in power.
Essie Freeman Enemy 0 5 0 0 Libert (M/48)
Beaulah Lette Enemy 0 2 5 4 Ne Kraeda ren Kelva (F/22)
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 20 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2 20 Became a Scout (Surveyor).
2 21 Spend several years jumping from world to world in Antonette Arnold's scout ship.
3 24 Continued as Scout (Surveyor).
3 25 When dealing with an alien race, Antonette Arnold botch an opportunity to gather extra intelligence about them.
3 25 Nearly killed. Owe 35,000 for medical bills.
4 28 Continued as Scout (Surveyor).
4 29 Antonette Arnold's ship is damaged, and Antonette Arnold have to hitch-hike Antonette Arnold's way back across the stars to the nearest scout base.
4 29 Gain 6 Contacts. Gain 1 Enemies.
5 29 Became a Agent (Intelligence).
5 31 Go undercover to investigate an enemy.
5 31 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
5 33 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
6 33 Continued as Agent (Intelligence).
6 37 Scarred. Owe 1,250 for medical bills.
7 37 Switched to Scout (Courier) with previous rank.
7 40 When dealing with an alien race, Antonette Arnold botch an opportunity to gather extra intelligence about them.
7 40 Antonette Arnold's ship is damaged, and Antonette Arnold have to hitch-hike Antonette Arnold's way back across the stars to the nearest scout base.
7 40 Gain 3 Contacts. Gain 1 Enemies.
8 41 Continued as Scout (Courier).
8 45 Serve as the courier for an important message from the Imperium.
9 45 Continued as Scout (Courier).
9 46 Severely injured. Fully recovered. Owe 20,000 for medical bills.
10 46 Failed to qualify for Merchant Academy.
10 46 Submitted to the draft.
10 46 Switched to Agent (Law Enforcement) with the new title Rookie.
10 49 Scarred. Fully recovered. Owe 2,500 for medical bills.
11 49 Aging Crisis. Owe 20,000 for medical bills.
11 49 Retired at age 49.
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