Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Serve as the courier for an important message from the Imperium. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
24 |
Nearly killed. Owe 25,000 for medical bills. |
3 |
24 |
Became a Agent (Corporate Agent). |
3 |
27 |
Arie Coghill went above and beyond the call of duty. |
3 |
28 |
Forced to continue current assignment. |
3 |
28 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
28 |
Continued as Agent (Corporate Agent). |
4 |
30 |
Given specialist training in vehicles. |
4 |
32 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
32 |
Continued as Agent (Corporate Agent). |
5 |
34 |
An investigation takes on a dangerous turn. |
5 |
34 |
Arie Coghill's work ends up coming home with Arie Coghill, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
36 |
Continued as Agent (Corporate Agent). |
6 |
39 |
Moved to a new world. |
7 |
40 |
Continued as Agent (Corporate Agent). |
7 |
42 |
Established a network of contacts. Gain 2 contacts. |
7 |
44 |
Promoted to Agent (Corporate Agent) rank 3. |
8 |
44 |
Continued as Agent (Corporate Agent). |
8 |
48 |
Given specialist training in vehicles. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Citizen (Worker). |
9 |
52 |
A revolution, attack or other unusual event throws Arie Coghill's life into chaos, forcing Arie Coghill to leave the planet. |