Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
24 |
Failed as a colonist. |
2 |
24 |
Became a Rogue (Enforcer). |
2 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
28 |
Promoted to Rogue (Enforcer) rank 1. |
3 |
28 |
Attempted to change assignments. |
3 |
28 |
Failed to qualify for Thief (Rogue). |
3 |
28 |
Continued as Rogue (Enforcer). |
3 |
29 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
4 |
29 |
Became a Scout (Surveyor). |
4 |
30 |
Nearly killed. Owe 10,000 for medical bills. |
5 |
30 |
Failed to qualify for Enforcer (Rogue). |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
33 |
Find valuable salvage. |
5 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
34 |
Continued as Drifter (Barbarian). |
6 |
38 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
41 |
Gained a contact. |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
44 |
Attacked by enemies that Arie Macks easily defeat. |
8 |
44 |
Gain Enemy if Arie Macks don't already have one. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Switched to Rogue (Thief) with previous rank. |
9 |
50 |
Involved in a gambling ring. |
9 |
50 |
Promoted to Rogue (Thief) rank 2. |