Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Spent the college years partying. |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Drifter (Scavenger). |
2 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
29 |
Failed to qualify for Cavalry (Army). |
3 |
29 |
Submitted to the draft. |
3 |
29 |
Became a Scout (Courier). |
3 |
30 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Make an unexpected connection outside Arkir's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Imperial trade restrictions force Arkir out of business. |
6 |
38 |
Became a Rogue (Thief). |
6 |
41 |
Involved in a gambling ring. |
6 |
42 |
Promoted to Rogue (Thief) rank 1. |
7 |
42 |
Continued as Rogue (Thief). |
7 |
46 |
Involved in a gambling ring. |
7 |
46 |
Promoted to Rogue (Thief) rank 2. |
8 |
46 |
Continued as Rogue (Thief). |
8 |
50 |
A new romantic starts. Gain an Ally. |
8 |
50 |
Promoted to Rogue (Thief) rank 3. |