Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Failed to qualify for Intelligence (Agent). |
2 |
19 |
Switched to Drifter (Wanderer). |
2 |
20 |
Arlene Bradley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
20 |
Became a Scout (Courier). |
3 |
24 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
26 |
Given advanced training in a specialist field |
4 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
28 |
Continued as Merchant (Merchant Marine). |
5 |
30 |
A good deal ensures Arlene Bradley is living the high life for a few years. |
6 |
32 |
Voluntarily left Merchant Marine |
6 |
32 |
Returned to Drifter (Wanderer). |
6 |
35 |
Find valuable salvage. |
6 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
38 |
Find valuable salvage. |
7 |
40 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
43 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
43 |
Retired at age 43. |
9 |
43 |
Retired. |
9 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Birth or Death involving a family member or close friend. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |