Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Arlie Howe spend a great deal of time on the fringes of Charted Space. |
1 |
22 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Arlie Howe's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
28 |
Attempted a risky adventure and was injured. |
3 |
28 |
Nearly killed. Owe 40,000 for medical bills. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Attempted a risky adventure and was wildly successful. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Attempted a risky adventure and was sent to prison. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
38 |
Became a Prisoner (Thug). |
6 |
39 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
42 |
Continued as Prisoner (Thug). |
7 |
45 |
Defeated a prison gang. Gain an Enemy. |
8 |
46 |
Switched to Prisoner (Fixer) with previous rank. |
8 |
47 |
The warden takes an interest in Arlie Howe's case. |
8 |
50 |
Promoted to Prisoner (Fixer) rank 1. |
8 |
50 |
Paroled from prison. |