Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Rogue (Thief). |
2 |
24 |
Arrested |
3 |
24 |
Became a Prisoner (Inmate). |
3 |
28 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
4 |
28 |
Continued as Prisoner (Inmate). |
4 |
32 |
Vocational Training. |
4 |
32 |
Promoted to Prisoner (Inmate) rank 1. |
4 |
32 |
Paroled from prison. |
5 |
32 |
Became a Citizen (Corporate). |
5 |
33 |
Artie Miller is rewarded for Artie Miller's diligence or cunning. |
5 |
36 |
Promoted to Citizen (Corporate) rank 1. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
38 |
Artie Miller's business expands, Artie Miller's corporation grows, or the colony thrives. |
6 |
40 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
40 |
Voluntarily left Corporate |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
48 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
48 |
Continued as Drifter (Wanderer). |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |