Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Army (Infantry) with the new title Private. |
2 |
24 |
Artie Oneil is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
24 |
Failed to qualify for Pirate (Rogue). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Surveyor). |
3 |
26 |
Perform an exemplary service for the scouts. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
31 |
Psychologically damaged by Artie Oneil's time in the scouts. |
4 |
32 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
34 |
Artie Oneil's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Rogue (Enforcer). |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
40 |
Promoted to Rogue (Enforcer) rank 1. |
7 |
40 |
Voluntarily left Enforcer |
7 |
40 |
Became a Merchant (Free Trader). |
7 |
43 |
Risk Artie Oneil's fortune on a possibility lucrative deal and win. |
7 |
44 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
44 |
Continued as Merchant (Free Trader). |
8 |
45 |
A good deal ensures Artie Oneil is living the high life for a few years. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Drifter (Scavenger). |
9 |
52 |
Contact with Government. |