Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Risk Aurora Harper's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A good deal ensures Aurora Harper is living the high life for a few years. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Risk Aurora Harper's fortune on a possibility lucrative deal and win. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Given advanced training in a specialist field |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Aurora Harper's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
39 |
Became a Citizen (Colonist). |
7 |
42 |
Hard times caused by a lack of interstellar trade costs Aurora Harper Aurora Harper's job. |
8 |
42 |
Became a Drifter (Barbarian). |
8 |
46 |
Spend time with an alien race. Gain a contact. |
9 |
46 |
Continued as Drifter (Barbarian). |
9 |
50 |
Betrayed by a friend. One of Aurora Harper's Contacts or Allies betrays Aurora Harper, ending Aurora Harper's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |