Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
Commanding officer takes an interest in Avery Corney's career. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Marine (Star Marine) with previous rank. |
2 |
24 |
A mission goes wrong; Avery Corney and several others are captured and mistreated by the enemy. Gain Avery Corney's jailer as an Enemy. |
2 |
26 |
Promoted to Marine (Star Marine) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Marine (Star Marine). |
3 |
29 |
Good fortune |
4 |
30 |
Continued as Marine (Star Marine). |
4 |
31 |
Nearly killed. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
32 |
Find valuable salvage. |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
38 |
Betrayed by a friend. One of Avery Corney's Contacts or Allies betrays Avery Corney, ending Avery Corney's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
41 |
Rewarded for a successful mission. |
7 |
42 |
Forced to continue current assignment. |
7 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
42 |
Continued as Agent (Law Enforcement). |
8 |
44 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
44 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
48 |
Avery Corney retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
48 |
Continued as Believer (Missionary/Humanitarian). |
10 |
52 |
Avery Corney retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
11 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
52 |
Retired at age 52. |