Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Belle Banks inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
26 |
Psychologically damaged by Belle Banks's time in the scouts. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Make an unexpected connection outside Belle Banks's normal circles. Gain a Contact. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Given advanced training in a specialist field |
6 |
38 |
Voluntarily left Merchant Marine |
6 |
38 |
Failed to qualify for Artist (Entertainer). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
A sudden war destroys Belle Banks's trade routes and contacts, forcing Belle Banks to flee that region of space. |
6 |
40 |
Gain rebels as Enemy |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Citizen (Corporate). |
7 |
44 |
Belle Banks is rewarded for Belle Banks's diligence or cunning. |
8 |
46 |
Continued as Citizen (Corporate). |
8 |
48 |
Advanced training in a specialist field. |
8 |
50 |
Forced to muster out. |