Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Bertha Shackley's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Broker). |
4 |
33 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Broker) rank 2. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
36 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
40 |
A good deal ensures Bertha Shackley is living the high life for a few years. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Performer (Entertainer). |
7 |
42 |
Became a Drifter (Scavenger). |
7 |
44 |
Attempted a risky adventure and was sent to prison. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
46 |
Became a Prisoner (Inmate). |
8 |
48 |
Assigned to difficult or backbreaking labour. |
8 |
50 |
Promoted to Prisoner (Inmate) rank 1. |