Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
21 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Voluntarily left Missionary/Humanitarian |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
Betty Bennett join a gambling circle on board. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Betty Bennett is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
27 |
Failed to qualify for Intelligence (Agent). |
4 |
27 |
Became a Drifter (Wanderer). |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
34 |
Attempted a risky adventure and was injured. |
5 |
34 |
Lost eye or limb. Owe 2,500 for medical bills. |
6 |
35 |
Voluntarily left Wanderer |
6 |
35 |
Failed to qualify for Explorer (Scout). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Marine (Marine Support) with the new title Marine. |
6 |
36 |
Assigned to an assault on an enemy fortress. |
7 |
39 |
Continued as Marine (Marine Support). |
7 |
42 |
Injured. |
8 |
42 |
Returned to Believer (Missionary/Humanitarian). |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
9 |
46 |
Continued as Believer (Missionary/Humanitarian). |
9 |
47 |
Betty Bennett secretly provide religious rites for a dying leader or noble, although they do not share Betty Bennett's faith. Gain an Ally in the family and a Rival who disagrees with Betty Bennett's choice. |
9 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
50 |
Retired at age 50. |