Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
22 |
Blanch Galway's business expands, Blanch Galway's corporation grows, or the colony thrives. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Lost eye or limb. Fully recovered. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
35 |
Failed to qualify for Pirate (Rogue). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
42 |
Attacked by enemies that Blanch Galway easily defeat. |
7 |
42 |
Gain Enemy if Blanch Galway don't already have one. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
45 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
49 |
Blanch Galway accepted an offer of inducements to betray Blanch Galway's faith. Gain 210,000 in cash. |