Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Failed to qualify for Marine Support (Marine). |
3 |
25 |
Switched to Drifter (Scavenger). |
3 |
26 |
Moved to a new world. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
32 |
Find an Alien Artifact. |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
34 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
34 |
Failed to qualify for Scientist (Scholar). |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
35 |
Blanche Shackley run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
35 |
Failed to qualify for Artist (Entertainer). |
7 |
35 |
Submitted to the draft. |
7 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
38 |
Make an unexpected connection outside Blanche Shackley's normal circles. Gain a Contact. |
8 |
39 |
Voluntarily left Merchant Marine |
8 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
42 |
Opponents of Blanche Shackley's belief system ambush Blanche Shackley. |
8 |
42 |
Nearly killed. Owe 20,000 for medical bills. |
9 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Retired. |
9 |
43 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
46 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
47 |
Moved to a new world. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |