Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Camille Hawkins have no idea what happened to Camille Hawkins – they found Camille Hawkins's ship drifting on the fringes of friendly space. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
23 |
Survived a risky adventure but gained nothing. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
26 |
Attempted a risky adventure and was sent to prison. |
4 |
28 |
Became a Prisoner (Inmate). |
4 |
32 |
Camille Hawkins gain a new Rival among the inmates or guards. |
4 |
32 |
Promoted to Prisoner (Inmate) rank 1. |
4 |
32 |
Paroled from prison. |
5 |
32 |
Returned to Scout (Explorer). |
5 |
34 |
Camille Hawkins have no idea what happened to Camille Hawkins – they found Camille Hawkins's ship drifting on the fringes of friendly space. |
6 |
34 |
Became a Entertainer (Performer). |
6 |
35 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
38 |
Forced to continue current assignment. |
6 |
38 |
Promoted to Entertainer (Performer) rank 1. |
7 |
38 |
Continued as Entertainer (Performer). |
7 |
40 |
An investigation, tour, project or expedition goes wrong, stranding Camille Hawkins far from home. |
7 |
42 |
Promoted to Entertainer (Performer) rank 2. |
8 |
42 |
Continued as Entertainer (Performer). |
8 |
44 |
One of Camille Hawkins's pieces of art is stolen, and the investigation brings Camille Hawkins into the criminal underworld. |
8 |
46 |
Promoted to Entertainer (Performer) rank 3. |
9 |
46 |
Continued as Entertainer (Performer). |
9 |
50 |
Amnesia. |